Community Wiki Beta
    Home Contribute
    Browse by Topic
    AI Animation Audio Automation Blender Blueprints C++ Concepts Debugging Editor Customization General Legacy Lighting Materials Mobile Networking Performance Physics Plugins Programming Python Rendering UI Version Control Wiki
    Login Register
4.26 4.25 4.24 4.23 4.22 4.21 4.20 4.19 4.18 4.17 4.16 4.15 4.14 4.13 4.12 4.11 4.10 4.9 4.8 4.7 4.6 4.5 4.4 4.3 4.2 4.1 4.0
Automatic Light Dark

Reducing draw calls

Methods of reducing bottleneck on preparing and submitting draw calls from CPU to GPU

Explain here shortly what is a "draw call".

  • Foliage Tool

  • Instance Tool

  • Turning meshes in the far distance into 3D Imposter Sprites

  • HLOD

  • Using LODs to use single material on the mesh

  • Switching to new API: DirectX 12, Vulcan, Metal.

    • DirectX 12 boosts performance of HITMAN 2
MothDoctor Last updated on   Feb 8, 2021
Performance
Edit Page Report Page History