Legacy/SubstancePlugIn

Overview This is a brief tutorial to help users who want to install the Allegorithmic Plug-In for Unreal Engine 4 to allow them to use Substance in UE4. These instructions have been tested and are ...

Overview

This is a brief tutorial to help users who want to install the Allegorithmic Plug-In for Unreal Engine 4 to allow them to use Substance in UE4. These instructions have been tested and are working as of March 5th 2015 and on versions 4.7.0 + of the Unreal Engine and with Plug-in Version 4.7.0.5. For earlier versions, these instructions may work but have NOT been tested, please see the forums listed below for precise instructions with earlier versions.

Plug-In Referernce Pages on the UE4 and Allegorithmic Forums:
:: Substance plugin for UE4 - How to get it working
:: 4.7.0.5 Plug In Release
:: Substance UE4 Forums, for future Plug-In Releases look here

GitHub

These instructions assume you want to get the most current version of the Plug-In from a Source Location with the Engine Source.

Find the Version of the Plug-In which works with the Engine Version you are using. Normally there is an updated plug-in version for each Full version of the engine and are denoted by the Engine Version number followed by an iteration number (4.7.0.5). Follow the Source Link.

11.jpg|Download Link

You will be taken to Allegorithmic's Fork of the Unreal Engine 4, Download the Zip File. (NOTE: You will need to have a GitHub Account)

12.jpg|GitHub Download

Open your download location and find the downloaded ZIP File.

13.jpg|Zip File Location

Extract the Zip File to where you want your Engine to be installed. (I keep a Directory on a Secondary Drive for GitHub Builds)

14.jpg|Engine Installation Directory

Opening the newly extracted Directory, Run the Setup.bat file to download and Install all Engine Dependencies

15.jpg|Setup.bat

Once Dependencies are downloaded and the CMD window closes, Run the GenerateProjectFiles.bat file

16.jpg|GenerateProjectFiles.bat

Open the newly created Visual Studio Project Files in VS 2013 and Build Solution(as of 4.7.0 you must compile the engine on Visual Studio 2013)

17.jpg|Build Solution

Once the Build is Complete, Find the UE4Editor.exe file to Open the Editor.

18.jpg|Build Solution

Create a New Project.

08.jpg|Create a New Project

Open Project Settings and insure that the Substance Sub-Section appears.

09.jpg|Project Settings

Enjoy!

10.jpg|Working Plug-In

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