The purpose of this page is to collect and present information about the ShooterGame example that comes with the Unreal Engine (see the Marketplace to download it).
ShooterGame is a C++ based example.
Additonal background can be found in the Official Documentation:
To generate the MS Visual Studio 2013 project file do the following:
1) Open windows explorer
2) Navigate to your ..\Unreal Projects\ShooterGame directory
3) Right-hand click on the ShooterGame.uproject to bring a context menu
4) Select "Generate Visual Studio Files"
You should now see a ShooterGame.sln in the same directory
[thanks goes to Robbie from the UE4 Skype chate for pointing this out]
The file "/Config/DefaultGame.ini" is referred to by the game for data such as: WarmupTime=15 RoundTime=300 TimeBetweenMatches=15 KillScore=2 DeathScore=-1 DamageSelfScale=0.3 MaxBots=1
Key bindings are found in the file /Config/DefaultInput.ini
The Player's animation code is found mostly in ShooterCharacter.cpp
The Player mesh is set in "ShooterGameMode.cpp" at line 7 where "/Game/Blueprints/Pawms/PlayerPawn" is passed to PlayerPawnOb. This is a Blueprint with additional information from the Editor.
The function to be called is "serverTravel()"