Legacy/How To Package Plugins For UE4 Marketplace

Overview Author: () Dear Community, Here is the process you can use to package your plugin using Epic's Clang compiling process that will automatically generate all the binaries for you! This is th...

Overview

Author: ()

Dear Community,

Here is the process you can use to package your plugin using Epic's Clang compiling process that will automatically generate all the binaries for you!

This is the same process I used in tandem with UE4 Marketplace engineers to get my Rama Melee Plugin and Rama Save System Plugin on the Marketplace.

Again, the output of this automation process is every packaged binary for every platform you have whitelisted (see below). It is an extremely handy tool!

Please note you should be sure to specify your whitelist to avoid having the automation tool trying to compile for platforms you dont/can't support, especially true if you dont have the Android runtime installed on your computer.

The CLang compiler is more rigorous than Visual Studio and so if this process works for you, you are set!

.Uplugin White List

Here is my Victory Plugin .uplugin descriptor file:


{
    "FileVersion" : 3,
    "Version" : 1,
    "VersionName" : "1.0",
    "FriendlyName" : "Victory Plugin",
    "Description" : "120+ Custom Blueprint Nodes For You!
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