Legacy/Collision Events in Code

This is a stub - please add things that are missing! Here are some of the functions that get called on Collision in code: | | | | ------------------------ | ----------------------------------------...

This is a stub - please add things that are missing!

Here are some of the functions that get called on Collision in code:

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Function name | Description | Parameters | Base Class | Tips

ReceiveHit | Event when this actor bumps into a blocking object, or blocks another actor that bumps into it. | class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, const FHitResult& Hit | Actor | Both Actors must have their collision response set to Block for this to occur. Of the two actors, only those that also have Simulation Generates Hit Events = True will receive the event.

ReceiveActorBeginOverlap | Event when this actor overlaps another actor. | class AActor* OtherActor | Actor |

ReceiveActorEndOverlap | Event when an actor no longer overlaps another actor, and they have separated. | class AActor* OtherActor | Actor |

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